❤️Damage / Heal
Each reborn increases your healing and damage.
The healing increases by 5% for every reborn. [With a max heal of 1.5x]
Example rune:
- Base heal = e.g., 2,500,000 for the Super UH/MR
- Each reborn adds 5%
Examples
Reborns | Min Heal Calculation | Min Heal | Max Heal (1.5x) |
---|---|---|---|
0 | 2,500,000 * (1 + 0) |
2,500,000 | 3,750,000 |
1 | 2,500,000 * (1 + 0.05) |
2,625,000 | 3,937,500 |
2 | 2,500,000 * (1 + 0.10) |
2,750,000 | 4,125,000 |
5 | 2,500,000 * (1 + 0.25) |
3,125,000 | 4,687,500 |
10 | 2,500,000 * (1 + 0.50) |
3,750,000 | 5,625,000 |
20 | 2,500,000 * (1 + 1.00) |
5,000,000 | 7,500,000 |
Key Takeaways
✅ Healing increases 5% per reborn.
✅ Max healing is 1.5x of min healing.
✅ Healing scales infinitely with reborns.
Each reborn increases your healing and damage.
The damage increases by 30% for every reborn
Example Calculations
Assuming base damage = 1,000,000
:
Reborns | Min Damage Calculation | Min Damage | Max Damage (1.5x) |
---|---|---|---|
0 | 1,000,000 * (1 + 0) |
1,000,000 | 1,500,000 |
1 | 1,000,000 * (1 + 0.3) |
1,300,000 | 1,950,000 |
2 | 1,000,000 * (1 + 0.6) |
1,600,000 | 2,400,000 |
5 | 1,000,000 * (1 + 1.5) |
2,500,000 | 3,750,000 |
10 | 1,000,000 * (1 + 3.0) |
4,000,000 | 6,000,000 |
20 | 1,000,000 * (1 + 6.0) |
7,000,000 | 10,500,000 |
Key Takeaways
✅ Damage increases by 30% per reborn
✅ Max damage is always 1.5x the calculated min damage.
✅ Scaling is aggressive → At 10 reborns, the damage is already 4x higher than base!