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❤️‍Damage / Heal

Each reborn increases your healing and damage.

The healing increases by 5% for every reborn. [With a max heal of 1.5x]

Example rune:

  • Base heal = e.g., 2,500,000 for the Super UH/MR
  • Each reborn adds 5%

Examples

 

Reborns Min Heal Calculation Min Heal Max Heal (1.5x)
0 2,500,000 * (1 + 0) 2,500,000 3,750,000
1 2,500,000 * (1 + 0.05) 2,625,000 3,937,500
2 2,500,000 * (1 + 0.10) 2,750,000 4,125,000
5 2,500,000 * (1 + 0.25) 3,125,000 4,687,500
10 2,500,000 * (1 + 0.50) 3,750,000 5,625,000
20 2,500,000 * (1 + 1.00) 5,000,000 7,500,000

 


Key Takeaways

✅ Healing increases 5% per reborn.

✅ Max healing is 1.5x of min healing.

✅ Healing scales infinitely with reborns.


Each reborn increases your healing and damage.

The damage increases by 30% for every reborn

Example Calculations

Assuming base damage = 1,000,000:

Reborns Min Damage Calculation Min Damage Max Damage (1.5x)
0 1,000,000 * (1 + 0) 1,000,000 1,500,000
1 1,000,000 * (1 + 0.3) 1,300,000 1,950,000
2 1,000,000 * (1 + 0.6) 1,600,000 2,400,000
5 1,000,000 * (1 + 1.5) 2,500,000 3,750,000
10 1,000,000 * (1 + 3.0) 4,000,000 6,000,000
20 1,000,000 * (1 + 6.0) 7,000,000 10,500,000

 


Key Takeaways

Damage increases by 30% per reborn

Max damage is always 1.5x the calculated min damage.

Scaling is aggressive → At 10 reborns, the damage is already 4x higher than base!

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